Gameplay Programmer

I am a programmer with an expertise in gameplay who is looking to learn new technologies and help create effective and efficient solutions using industry standard tools, while also creating my own.
With three years of experience building Virtual Reality Games, Augmented Reality Apps and gameplay solutions in Unity and C#. I have focused on learning Unreal Engine 4 and C++.
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My goal is to share and contribute in a fast-paced, exciting team environment, where the passion for technology innovation and player experience is valued; providing interesting solutions using industry standard tools or by creating my own tools.
Projects
Terminal Velocity
Terminal Velocity is an Online FPS Platformer Racing Game.
Tools:
C++
Platforms:
PC
Unreal Engine
Steam multiplayer
What I did:
I made the networking setup using the Steam SDK. Also, I worked on the race placement system and the levels transition. And I worked on programming sounds and programming the UI.

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Zombie 8
Zombie 8 is a 3D Third Person Shooter game
Tools:
C#
Platforms:
Android
Unity3D
What I did:
I programmed the gameplay systems of the game where the player progresses when a certain number of kills was achieved. I programmed the AI, UI specifically the shop where you can buy ammo. Also integrated ads to get in-game currency.


Résumé & Contact
Feel free to contact me at: matato_357@hotmail.com