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About me

Gameplay Programmer

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I am a programmer with an expertise in gameplay who is looking to learn new technologies and help create effective and efficient solutions using industry standard tools, while also creating my own.

 

With three years of experience building Virtual Reality Games, Augmented Reality Apps and gameplay solutions in Unity and C#. I have focused on learning  Unreal Engine 4 and C++.

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My goal is to share and contribute in a fast-paced, exciting team environment, where the passion for technology innovation and player experience is valued; providing interesting solutions using industry standard tools or by creating my own tools.

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Projects

Terminal Velocity

Terminal Velocity is an Online FPS Platformer Racing Game.

Tools:

C++

Platforms:

PC

Unreal Engine

Steam multiplayer

What I did:

I made the networking setup using the Steam SDK. Also, I worked on the race placement system and the levels transition. And I worked on programming sounds and programming the UI.

Soul Maze

Soul Maze is an 3D issometric Bullet-Hell Dungeon Crawler Game.

Tools:

C#

Platforms:

PC

Unity3D

What I did:

I worked on the gameplay systems using procedural generation for the dungeon. I also programmed the character, AI and the UI system in place.

Zombie 8

Zombie 8 is a 3D Third Person Shooter game

Tools:

C#

Platforms:

Android

Unity3D

What I did:

I programmed the gameplay systems of the game where the player progresses when a certain number of kills was achieved. I programmed the AI, UI specifically the shop where you can buy ammo. Also integrated ads to get in-game currency.

3RCity

3RCity is a RTS serious game.

Tools:

C#

Platforms:

PC

Unity3D

What I did:

I implemented the systems for garbage collection in the city, building placement as well as the UI systems to affect the city.

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Résumé & Contact

Feel free to contact me at: matato_357@hotmail.com

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